Kuo-toa Monitor

Medium Aberration, Neutral Evil
Initiative +0 (10)
AC 13
HP 65 (10d8 + 20)
Speed 30 ft., Swim 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
16
+3
+3
Dex
10
+0
+0
Con
14
+2
+2

Int
12
+1
+1
Wis
14
+2
+2
Cha
11
+0
+0

Skills Perception +6, Religion +3
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 16
Languages Undercommon
CR 3 (XP 700; PB +2)

Traits

Amphibious. The kuo-toa can breathe air and water.

Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The kuo-toa makes two Bone Whip attacks.

Bone Whip. Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage plus 7 (2d6) Lightning damage, and the target can't make Opportunity Attacks until the start of the kuo-toa's next turn.

Kuo-toa monitors control the day-to-day life of weaker kuo-toa, directing their work and worship. They also train beasts or monsters in the kuo-toa's service—such as chuuls or giant crabs—and command them in battle. Archpriests bless monitors with the power to control their underlings and to subdue foes with electricity channeled through their bizarre whips.
Habitat: Coastal, Underdark
Treasure: Relics
Monster Manual 2024

  1. DnD 5.5 Monsters › Kuo-toa Monitor
Kuo-toa Monitor