Lacedon Ghoul

Medium Undead, Chaotic Evil
Initiative +2 (12)
AC 12
HP 22 (5d8)
Speed 30 ft., Swim 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
13
+1
+1
Dex
15
+2
+2
Con
10
+0
+0

Int
7
-2
-2
Wis
10
+0
+0
Cha
6
-2
-2

Resistances Cold
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)

Actions

Multiattack. The ghoul makes two Icy Bite attacks.

Icy Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Cold damage, and the target's Speed decreases by 5 feet until the start of the ghoul's next turn.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Bonus actions

Watery Rush. While underwater, the ghoul moves up to half its Swim Speed without provoking Opportunity Attacks.

Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning.
Habitat: Swamp, Underdark, Urban
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Lacedon Ghoul